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Poster for Game Over: Gender, Race & Violence in Video Games

Game Over: Gender, Race & Violence in Video Games

Game Over: Gender, Race & Violence in Video Games

Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one...

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